Friday, June 24, 2011

Vehicles

Vehicles are something we need in this game. Even if its just little jeeps and trucks for now.

One thing i've hated in 40k is the variability with vehicles no matter the strength you still end up only scaring people. Therefore our system will be circumstantial.

Let's compare the weapon to the target via Armour minus power & D6. This gives us a result value.

Ex: P8 v A12 w/ D6=4
12-8-4=0
Zero will be our base value for determining what happens. Zero's should have an unfortunate result but not be devestating. The higher the number gets the less damaging the result is.

Behold the vehicle damage chart:

Armour - Power - D6
2+ Glance, Crew rolls a morale test, If failed they are stunned.
1+ Crew hit, One crew member takes a hit half the strength of the weapon to a minimum of 2. If killed the controlling player chooses which member is killed.
0 Damage taken, Roll a d6, on a 4+ the vehicle cannot move, on a 3- The main weapon takes damage. (Damage may be repaired unles damaged twice. In cases where main weapon is destroyed the next weapon is destroyed.)
1- Serious damage, Roll 2 damage taken results.
2- Critical damage, Roll 4 damage taken results, All crew and passengers take a hit half the power of the attack.
3- Explosion, all crew and passengers take a hit the full power of the attack. Vehicle is completely destroyed.

This should make vehicles work well.

Meanwhile vehicles have a statline of:
Aim Amor Spd
Gun list
Crew list

there vehicles are now done

Note: due to recent gun power increases armor values for vehicles will range 12-20

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