The game rocks. It's fast and dynamic. Cover is more important but less all encompassing. It's all about handling your bonuses well.
Changes made after testing:
-Winded is removed in place of stunned: reflex drops to 2, move distance is halved,-1 to aim, recovers after 1 turn, doubles if happens consecutively.
-New game phase Orders Units give and receive orders before movement.
-You do not get stunned from double time unless you move 3" more then your standard distance.
-A roll of 1 to hit is always a miss.
-When a unit takes more wounds then it can survive the remaining wounds are allocated to any unit 50% behind to a maximum of 6"
-A unit benefits from cover if the knees are covered from the view of the firer.
-Player order goes 1,2,1,2,1,2,2,1,2,1,2,1...
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