Friday, June 24, 2011

Reverse Death

You know what this game is missing. Saves. Not traditional GW save i dont like those. Just the ability to hand your opponent a fist of dice and say roll. I want to incoporate that into the game.

The way i'll do this is by revesing the way wounding is done. Now all hits are considered auto wounding and instead players roll to determine if their armour blocks the shot. I't will still function with the same stats and work basically the same way.

This does however negate previous armour inflation and instead transfers the 4+ tothe gun power
now:
power(4+)-armor=roll made by defendor
8-4=4
8-3=5
7-4=3


Now for each attack made both players roll.

Note: the inflation of vaules destroyed the instant kill mechanic. Instead replace with this: in a scenario where the to kill formula results in a vaule of 7+ each hit is worth double wounds.

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