Sunday, June 19, 2011

trying to bash out a points system

Ok

Step 1 choose unit type.
Troop: 1-4 base points
build base stat Lines:
Reflex, Aim, HtH, Spd(in inches 3,6,9)
Multiply speed by 2/3
Add all together. This value may not exceed 16. Average this value for your base points.
Choose your armor.
Units with a speed of 9 may only take armor 1-3. Speed six may take 1-5 speed 3 may take 1-8.
Multiply your score by the following based on armor value:
1-.5
2-.75
3-1
4-1.25
5-1.5
6-1.75
7-2
8-2.25
Choose a weapon:
Gun:
Multiply the Range by the shots and divide by 9.
Use the following chart and multiply that value according to the guns strength:
1-.5
2-.75
3-1
4-1.25
5-1.5
6-1.75
7-2
8-2.25
9-2.5
10-2.75
11-3
12-3.25
Use the same chart for melee weapon to then do the following. Attacks*Reflex*chart value.
You should now have 3 values add them together.
Choose morale:
1-.55
2-.60
3-.65
4-.70
5-.75
6-.80
7-.85
8-.90
9-.95
10-1
11-1.05
12-1.10
13-1.15
14-1.20
15-1.25
16-1.30
17-1.35
18-1.40
19-1.45
20-1.50

Use above chart to multiply for your morale.
Now choose special rules. Troops may only have 3 special rules.
For each minor special rule add 10%. For a major special rule add 25%.
You now have a troop unit.

example of how this pans out:

Rifleman:
Unit of 9 for 144 pts.
Aim:4 HtH:1 Arm: 3 Morale: 8 Reflex: 2 Speed: 6
Gun Calipsum rifle Power: 4 type: Focus 2/2 Range: 36"
CCW fists: Power: 1 Attacks:2
Full auto: units may choose to fire their weapons an additional time during the assualt phase if an assault is declared by a unit that it has shot at in the previous shooting phase. If no shots were taken unit may always shoot.
Careful aim: A unit may elect to fire its focus weapons at half range to either capacity. If first capacity is used a +1 is given to the firers aim. If second capacity a -1 is given.

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