So the new approach to killing got me thinking. Their are allot of things we do in this game simply because its what we've done before in others. That got me thinking to what else i can fix. Lets try aim.
Right now for aim we have a floater value of 6 that we need to match with aim and a dice roll. We then modify this value. But why does the floater need to exist. why cant the stat account for this already.
instead of:
6-aim+mod=roll
have
Aim(6-aim1)+mod = roll
now an aim 4 becomes an aim 2
5-1
6-0
3-3
2-4
1-5
These new aims will become the default value needed to hit before modifiers.
Much simpler.
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