SO the three basic weapon types function but we need more data.
focus
static
charging
Recoil - aim+1
Indirect - scatters via scatter rule
Large blast - large blast disc
Small blast - small blast disc
Double blast - x/y values for small and large blasts. both occur
Strafing - Starting point and direction are chosen, Point is scattered. Attacks scatter on line.
Template - uses tear template
Flame - causes 2x wounds, hits vehicles like sniper
Sniper - hits like a regular weapon. On a hit roll a d8. on an 8 the kill is instant. Resolve otherwise. See vehicles for sniper vs vehicle
Gas - Treated like flame
Toxic - Causes X additional wounds at a Y+
Acidic - reduces armor by X
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