Armour - Power - D6
2+ Glance, Crew rolls a morale test, If failed they are stunned.
1+ Crew hit, One crew member takes a hit half the strength of the weapon to a minimum of 2. If killed the controlling player chooses which member is killed.
0 Damage taken, Roll a d6, on a 4+ the vehicle cannot move, on a 3- The main weapon takes damage. (Damage may be repaired unles damaged twice. In cases where main weapon is destroyed the next weapon is destroyed.)
1- Serious damage, Roll 2 damage taken results.
2- Critical damage, Roll 4 damage taken results, All crew and passengers take a hit half the power of the attack.
3- Explosion, all crew and passengers take a hit the full power of the attack. Vehicle is completely destroyed.
This system does not work. Its ok but the problem is a gun is either quite effective or barely effective. I need to give it more flex.
4+ Glance, Crew rolls a morale test, If failed they are stunned.
2+ Crew hit, One crew member takes a hit half the strength of the weapon to a minimum of 2. If killed the controlling player chooses which member is killed.
0 Damage taken, Roll a d6, on a 4+ the vehicle cannot move, on a 3- The main weapon takes damage. (Damage may be repaired unles damaged twice. In cases where main weapon is destroyed the next weapon is destroyed.)
2- Serious damage, Roll 2 damage taken results.
4- Critical damage, Roll 4 damage taken results, All crew and passengers take a hit half the power of the attack.
6- Explosion, all crew and passengers take a hit the full power of the attack. Vehicle is completely destroyed.
Now guns of equal strength to armor CAN destroy the vehicle completely but have less chance. This also gives small weapons a chance to at least kill crew.
Also we need a way for snipers to kill crew with ease. Since last game a d has been introduced for an instant kill. If 1/8 is good for open field head shots lets make In vehicle head shots harder. Amror + aim = d8+d20
This way a low armor vehicle with say, windows, is good chance of being hit. While high armor tank and high aim gunner have little chance of hitting.
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