Stunned: Units who are stunned count as reflex -2 aim -1 and may only move half their distance.
Double Time: Units may choose to double time to twice their current speed in the lieu of shooting. Double timed units count as stunned.
In Formation: Units models may take upon any arrangement so long as they maintain a distance of 1/3 their original speed between them. Units who are out of formation must pass a morale check in order to return to formation.
Morale test: Morale tests are rolled on a D20 and compared against the units morale value. If the D20 is lower than or equal to the Morale Stat the test is passed. The unit may now use the ability as described.
Orders: Units in command may issue orders granting specific units temporary special rules.
Abilities: Some units may choose to activate temporary special abilities.
Clash Of Wills: Both units roll a D20 and add that to their Morale Stat. The unit with the highest value wins. If the unit who cast the Clash of Wills wins, they may use their ability. If they lose nothing happens unless stated in the rules of the ability.
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