hq
warlord
Aim:4 HtH:1 Arm: 1 Morale: 15 Reflex: 2 Speed: 9
Gun shotgun Power: 10 type: charging 2 Range: 12"
CCW shotgun butt: Power: 6 Attacks: 2
Poet of the slums: In first organization phase warlord makes a 24" pass. Any unit reached in shouting distance gains a 2+ morale bonus.
Bounty: a Warlord can choose two enemy units. Any unit in point blank range of that unit gains 1+ to all stats. Upon causing said unit to rout the unit is fearless for the remainder of the game.
Seasoned: every two turns he may choose one phase to switch order in.
Hardriders:
Aim:5 HtH:1 Arm: 1 Morale: 13 Reflex: 2 Speed: 12
Gun Punchers Power: 10 type: charging 4 Range: 15"
CCW lance: Power: 8 Attacks: 1
Bike: does not get winded
Mercenary Bands:
Aim:4 HtH:1 Arm: 1 Morale: 11 Reflex: 2 Speed: 9
Gun Punchers Power: 11 type: Charging 2 Range: 9"
CCW lance: Power: 6 Attacks: 2
Eye of war: when in point blank unit is fearless.
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