Saturday, September 17, 2011

Matofekian army book

hq
warlord
Aim:4 HtH:1 Arm: 1 Morale: 15 Reflex: 2 Speed: 9
Gun shotgun Power: 10 type: charging 2 Range: 12"
CCW shotgun butt: Power: 6 Attacks: 2

Poet of the slums: In first organization phase warlord makes a 24" pass. Any unit reached in shouting distance gains a 2+ morale bonus.

Bounty: a Warlord can choose two enemy units. Any unit in point blank range of that unit gains 1+ to all stats. Upon causing said unit to rout the unit is fearless for the remainder of the game.

Seasoned: every two turns he may choose one phase to switch order in.

Hardriders:
Aim:5 HtH:1 Arm: 1 Morale: 13 Reflex: 2 Speed: 12
Gun Punchers Power: 10 type: charging 4 Range: 15"
CCW lance: Power: 8 Attacks: 1
Bike: does not get winded

Mercenary Bands:
Aim:4 HtH:1 Arm: 1 Morale: 11 Reflex: 2 Speed: 9
Gun Punchers Power: 11 type: Charging 2 Range: 9"
CCW lance: Power: 6 Attacks: 2
Eye of war: when in point blank unit is fearless.

Sunday, September 4, 2011

snipers

ok heres how sniper will work:

when set snipers may fire 1 shot with a d8 as normal. On 5+ the hit counts on a model of choice. On 8+ the hit counts as an auto kill.

Option: Spotters

Spotters allow snipers to fire when no set as normal or to fire twice when set if firing upon a unit that has fired upon them previously